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		[page:Object3D] &rarr;

		<h1>[name]</h1>

		<div class="desc">
			Abstract base class for lights - all other light types inherit the properties and methods
			described here.
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		<h2>Constructor</h2>


		<h3>[name]( [page:Integer color], [page:float intensity] )</h3>
		<div>
		[page:Integer color] - (optional) hexadecimal color of the light. Default is 0xffffff (white).<br />
		[page:Float intensity] - (optional) numeric value of the light's strength/intensity. Default is 1.<br /><br />

		Creates a new [name]. Note that this is not intended to be called directly (use one of <thead>
			derived classes instead).
		</thead>)
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		<h2>Properties</h2>
		<div>
			See the base [page:Object3D Object3D] class for common properties.
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		<h3>[property:Color color]</h3>
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			Color of the light. Defaults to a new [page:Color] set to white, if not passed in the constructor.<br />
		</div>

		<h3>[property:Float intensity]</h3>
		<div>
			The light's intensity, or strength.<br />
			In [page:WebGLRenderer.physicallyCorrectLights physically correct] mode, the product of
			[page:.color color] * intensity is interpreted as luminous intensity measured in candela.<br />
			Default - *1.0*.
		</div>

		<h3>[property:Boolean isLight]</h3>
		<div>
			Used to check whether this or derived classes are lights. Default is *true*.<br /><br />

			You should not change this, as it used internally for optimisation.
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		<h2>Methods</h2>
		<div>
			See the base [page:Object3D Object3D] class for common methods.
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		<h3>[method:Light copy]( [page:Light source] )</h3>
		<div>
		Copies the value of [page:.color color] and [page:.intensity intensity] from the
		[page:Light source] light into this one.
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		<h3>[method:JSON toJSON]( [page:String meta] )</h3>
		<div>
		Return Light data in JSON format.
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		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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